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Reblogged from everythingdragonage  916 notes

My goal with Inquisition is to have stuff that people don’t find. I actually sent out a little demand: every single level must have at least one cave no one ever tells me to go in. No quests, no pointers, nothing. I don’t care where you put it: I don’t want to know where it is! Obviously, the team took that to heart and went even further. By DA:I Creative Director Mike Laidlaw, interview with RPGsite (via knight-enchanter)